Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A full on deckbuilder is not something I would've expected to be made in 48 hours at all.  And especially not one with some really interesting concepts like rigging out dice sides to have a really cool risk vs reward system.

It definitely led to some very powerful setups.  As well as some very interesting situations with the different dice and the perks to specific numbers for sure.  

There's also a pretty decent amount of feedback on what's happening though I will say, and I didn't originally think this would help, but after some very quick deaths, I feel like having a "timeline" or something near the top would be interesting and probably a little bit helpful in the fact that it would make it clearer how you died possibly.  That or if there were possibly some sort of limited use dice (though this could mix in a lot of weirdness so maybe not ? hard to say)


 One other thing though I would say is that it's seems inconsistent as to when certain effects will trigger or not.  For example, the "Orphans Revenge" card with it's DoT says "1-3: Deal X every turn" which at least from what I understand I would've taken to mean "if you roll 1-3, you'll deal whatever number per turn".  Say comboing it with Warriors Roar to make it so if you rig roll 1, but you have warriors roar of 6 then it will do a DoT of 7.

At least to me, while that sounds powerful, it makes more sense sort of.  Based off the fact that there's other dice that do the same thing.  Sort of.  Mainly it's just overall a little vague and inconsistent with some of the cards.  Which to be fair, we're talking 48 hours and I'm surprised by the amount of cards that were made in that time as well as the consistency of their effects to be honest.  It's a pretty well setup set of cards that have some nice synergies.