A pretty well put together roguelike deckbuilder. Which is still not something I thought I was going to see too much. There's some pretty nice art put together quite well throughout. Though a little off style wise, which to be fair makes a bit of sense and could be a lot worse.
One big thing I would say though is that actual combat is a little.. slow? I guess, there seems to be a bit of a strategy to do, it but I'm not sure entirely how. But I would be interested in learning.
Besides that though I will say the UI was a little confusing. Since the "charges" per card were top right, while the "cost" was in the description as "Deal _ Dice Damage". Which is a little bit vague for sure. Cause I was a little confused on how that would work. I feel like having it be a little more traditional with the cost near the bottom clearly would help
As well as I don't quite see the point of the charge system. It sort of adds strategy but it also slows the game down quite a lot, which to be fair some limitation makes sense. Though I feel like a more flexible "turn charge" etc. would fit better. That way you're not limited to "This can only go _ times" more "you can use _ things" which adds to more variety.
Overall though it's an interesting game setup, a bit slow in the gameplay which isn't the best, as well as the map is sort of plain especially with the path layout.