Thank you for taking the time to reply! :)
I can understand your motivations, I guess some workflows allow for earlier versions to function as demos for games and other workflows don't lend themselves so easily (and I guess game style also has some impact, maybe?) - but I'm not about to judge! If I knew the best workflow for programming games then I'd be a billionaire by now rather than hacking around with mods, content packs and scripts in my spare time! ;)