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I totally dig the idea! Like a quick Scotland Yard (that boardgame where you ned to catch the bad guy guessing their location on the map) experience. Yet the parameters really don't work; the light radius can hardly give any information I can work with. It's like a real horror experience in a way. To get through it you need a lot of luck; I would like that the thrill of flashing the light and seeing the ghost was something I could count on in my playthrough....while most of the time I have so little data to work with, that it's way better to just make a blind run to the exit., 

Thanks for your appreciation, I'm still working to make the flashlight more useful, that's the big problem I have to over come. haha