Unfortunately as it is unfinished it is hard to grasp how good the game is. However, it does bring some interesting ideas. With more time and development, I could picture this being a fun deckbuilding roguelike, like slay the spire, and the player thinking how to best influence rng to their advantage. giving rerolls is a very helpful option, but you could do with a clearer way for the player to distingush between the reroll phase, and the action phase.