(Josh)
I liked the story theme of crashing on a D&D game. The art and sound were both great.
The gameplay was initially fun, when I wasn't sure what was going to happen, but once I learned how things worked it got to be pretty boring. I think there was a bug where I never took any damage, even when I let goblins hit me. There was no reason for me to ever take my finger off the chaingun trigger, so it was really easy to keep spraying bullets and mow everything down; I think an overheat mechanic to force me to stop firing once in a while would have been helpful. I also didn't like that the d20 was just a static mine, with the randomness going into the cooldown; I would have preferred the dice roll be used for something more "juicy", like the size of the explosive radius (not that doing more interesting things in 48 hours would be easy, just providing feedback on how I think it could be better). Being able to shoot the enemy dice before they land was cool, but the gravity on those dice is light enough that it takes a long time for them to settle, giving me too much time to take them out.
I think there's promise, though. Despite the issues, and getting bored after awhile, this is something that I would like to see an improved iteration of. Good job!