Also, with all the exports, couldn't you have also added a browser version?
Seeing that the game was made with Unity, it should have been possible, but maybe is it more complicated? I have seen people on a game jam forum asking for help because they ran into WebGL-related problems to publish/build their games.
It would definitely entice more people to play your game too if they can just play it online.
It is true that Web versions are the most universal for compatibility issues, but when you have Linux, macOS, and Windows versions, apart from some select distributions, accessibility should not be a problem. I am somewhat bothered by those players that will renege on testing a game when they could but are just too lazy to download it, it is not like there was malware all over the place… (I am not talking about those that do not have the right operating system, in which case it is legitimate.)
PS: another argument that comes to mind as I read this: furthermore, depending on the type of game, navigator versions can run into various additional technical problems that desktop versions often do not have (such as sound, random number generation, screen resolution issues, performance…).
Runs best on desktop - may encounter issues in browser!