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(+1)

It's really nice seeing a platformer this jam given that the theme doesn't lend itself well to this kind of game.

Music and SFX are top notch and the art is very clean and solid. I also like the simple UI you chose to display the jumps left.

The core mechanic is neat but quite difficult to pull off given the scale of pico8. I think it's a little too fast.

I like how you interpreted the theme and used dices as a resource while also keeping the "roll" in it. I have a similar concept but my dice does not roll.

Great submission!

(1 edit)

Thanks!
Yes, I will try to slow the action down a bit if I ever do a post jam update!