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Something like that. The gallery has '?' icons for all content that exists but some of it is pretty difficult to get if you don't have dev knowledge. 'Wait' can clear debuffs on the player and gives them the speed boost (+1 jump/+1 run) that you only get if you run/wait/use an ability with the green man on it, as you can see when it says 'Run' instead of 'Walk'.

You can also see what an enemy is doing by hovering over it, it will show a pen trail from how it moved since the last turn. Certain rare enemies can move twice and some attacks an enemy can use and also take a turn (just how the player can use certain abilities without using up their turn, if the enemy hits you it'll show you the damage calculations.

The abilities also have some other properties like giving you block values to avoid damage temporarily.

As you can see from my explanation, there's a lot of stuff that is completely unexplained / overly complicated and while there are a few tools to try and help understand what's going on, it's a far cry from how the game started where it was simple enough that I didn't need any sort of tutorial or anything. So, yes, instead on focusing on adding more content I'm taking my time now setting up a tutorial, introducing mechanics over time and trying to explain things better, just like I believe you're doing with your game.

I am interested to see how you are going to tackle giving players all information they need in future builds