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Out of all the games I played in the game jam, I LOVE this one the most.

I have to admit, I thought it was going to be one of those games where people prioritized the art ahead of the game, but I am SO glad that I am wrong.

So many games in this jam had RPG's where you roll dice to do damage and that was just was too boring. Not a single one of them peaked my interest and I didn't think the concept was creative enough. But this game nails it! This game alone is proof enough that the concept can work. I swear if Mark doesn't talk about this game in his next video, I'm gonna be mad.

I think this was the only game with that concept where I understood how the gunplay worked without a tutorial. Rolling doubles makes you do double damage, and so does a straight flush of dice.

I love the damage modifiers in the gun barrels, and that their is additional dice that changes the effects of the dice loaded in your gun. I makes me think about how to plan my shots instead of brute forcing may way to victory. The more I think, the more engaged I am.

The atmosphere is also great; it's very dark and mysterious.

Yeah sure, the game looks a little janky and there is a lack of animation, but I just see this game with so much potential.  You could have a long story where the player collects new kinds of dice later in his adventure. It could be on par with the retro RPG's of the past and it has its own creative spin on it. Seriously, the amount of possibilities can keep a player hooked, and the amount of dice builds can be endless.