Hey this was I pretty cool game! Here are my thoughts:
- The art varies greatly in quality, and the inconsistency makes the game look worse than if the art were more coherent. The wizard looks great though, and if every piece of the graphics looked as good as him, this would be a pretty great looking game.
- The controls on the map are a bit floaty. They work for the purpose of just moving around, but I wish the character decelerated a bit faster.
- I see you like Paper Mario! You have an interesting idea for the combat system, but the execution could be improved. Just having a random roll of the dice is not very fun (check out this short video: https://www.youtube.com/watch?v=2qfFEP_-LkI). I think that you used the randomess good in some cases though, like how the sequence of buttons to press is randomized. One idea for improving the combat system is letting the player choose the attack and then the minigame is chosen based on that (like in Paper Mario).
- While in combat, the player doesn’t get enough feedback from the game. I wanna see something that indicates how much I did, like a flash and a big number. It’s also unclear how my execution of the minigames is correlated to how much damage i recieve/give.
I might sound critical, but I overall found the experience enjoyable! It was fun seeking out the enemies and killing them all, and the minigames were still pretty fun. Good work!