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I'm not too great at bullet hells so keep that in mind with my comment. I found the controls to be overly responsive which I do understand is important for split-second dodging but there would be moments where I want to micro-adjust and end up throwing myself into an adjacent bullet because I shoot off so quickly. In that same respect, I was always able to outrun and dodge bullets assuming they didn't spawn on the sides of the screen, and catch me by surprise. The difficulty seems to be a beginner trap though, as with practice the levels become easy because you will learn the patterns and have hearts to spare. The buffs being random is interesting, but I question if it really shines in this game where you can choose your level and reset the buff with just one button. If the game had consistent progress with moving on to new levels with old buffs it would make for a fun roguelike experience of seeing how far you can make it with greater and greater effects placed on you. Overall had a ton of fun and liked the game feel

Thanks for playing and for the detailed critique, it means a lot! The perks you obtain are consistent from level to level if you play through in order (and even in level select if you have already rolled some perks it will keep those ones) unless you choose to reset them. It did cross my mind that it might make the RNG aspect seem trivial but I wanted to include both level select and a perk reset to let people continue if they were stuck on a particular level or with buffs they really didn't want, and the player still has to choose to engage with those things haha. Thanks again - you bring up a lot of good points and I really appreciate it