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(+1)

Solid game with a simple yet effective premise. Some issues i noted:

- Red enemies cannot track the player if you are elevated from the ground when you spawn. You need to touch the ground again before they move.

- Green enemies can get stuck in walls.

- The audio for shooting and shots landing can get very loud, especially when multiple enemies are shooting.

- Enemies can spawn near the player and track you aggressively which leaves little room for you to escape.

- It is not obvious to the player what each dice roll means or what the outcome is other than seeing your hp go up or the ammo increase.

- It is not obvious how much health the player has as the bar is hard to see when increasing or decreasing in small increments. There is also no number present to show the exact amount of health the player has.

- Sections of combat where only green enemies are present are not fun as there is little to no challenge.

- I did not see any way to quit the game at the start screen other than alt + F4

- The play time counter should be rounded to remove extra decimal places. 10ths and 100ths are useful but after that it loses practicality for the player.

Thanks for your time rating my game!

i'll fix the issues you mentioned after the jam!

can you also check out my other 2 submissions? :

Rate DiceMatch by mssj_ludumdare for GMTK Game Jam 2022 - itch.io

Rate DiceChallenge by mssj_ludumdare for GMTK Game Jam 2022 - itch.io