Well done on completing your game in 48 hours!
Ok, the music here slaps. I really like this track. I just sat and listened a bit before starting.
I love the idea of upgrading your own dice as you need to solve different problems. That's a cool premise. However, this just didn't click with me. There was little explanation and the randomized(?) quests left me feeling pretty aimless. It felt like it was a bit tedious to have to open the forge menu every time I completed a quest, and since there was seemingly no penalty for ending the turn, I just kept rolling and it didn't feel great. It felt like there was a missing sense of urgency or direction to it all. More tutorialization or explanation in the description might also help.
Oh - and I'm not sure the SFX slider was working correctly. It didn't seem to do anything until it was nearly all the way down. Either way - having the music slightly muffled for a pause menu is fine, but when that same menu is also used to set the volume, it can make adjusting the volume to a comfortable level a bit more of a chore.
Cool looking game and I wanted to see more in this space. Great job team. Keep making games!