Interesting game! It was cool to have different abilities other than just damage tied to each dice! In some ways, the combat reminds me of Pokemon - if you had little animations on the characters it would've felt even more that way!
There are some 'small' things I think you can do with this game to make it a lot better. The first one is a victor or defeat screen. I never knew if I had one a fight or lost a fight. I assumed I won when I got a new dice, but that was the only way for me to tell. Along those same lines, if you split up the text box in the middle that gave you an update on what the attack did into your text box and an enemy text box, that would help! Sometimes the text disappeared before I read it or I wasn't sure if it was my turn or not (e.g., when an enemy was frozen vs when I was frozen). By doing those two things, the quality of your game will improve a lot.
Overall though, very nicely done! Cool to see the different abilities in there and an AI that was able to utilize them as well. Good job fitting the theme and making an entertaining game!