This is definitely the most manic game I've played in the jam., I was not expecting it to be as chaotic as it ended up being which was a surprising change of pace. Though definitely a little overwhelming in the tutorial.
I was very much surprised trying to read and get through the tutorial prompts while not flying to the moon. Or, flying to the moon, then crash back down when I decided to jump. Either one.
Besides that though, once I did figure out the goal it was an interesting one to manage for sure, a little annoying considering the die's tendency to leave the screen and decide to randomly come back sometimes. But interesting nonetheless.
My only real issue would be with how vague that is, based off the tutorial. And especially based off the first level. It sort of just "leads" you to the goal, and doesn't indicate anything with it. For example if maybe just colliding with the die caused it to roll it could make it a little clearer. Cause honestly I assumed the attack would be used for attacking the mushrooms. (seen too many goombas) But instead, it seems like they're just actually helpful, at least in the way of getting stomped on 50 times to avoid taking off.
Besides that as well I would say the icons for the different "powers" are a little vague as to when they're triggered. I honestly thought it was just a random chance based off a timer or something until I realized that I really kept that infinite jump for quite a while. After that I started to narrow it down, but besides the second buff there's no clear link between the buffs and what you roll on the die. At least from what I was able to see. So something to handle that would definitely help out a decent amount.
Overall though definitely a very good implementation of the utter craziness that randomness causes sometimes. And some decent levels.