Loved the attention to detail w.r.t. the terminal. Things like ‘repeat last command on arrow up’. All commands having a help option. Proper context sensitive error-messages.
It seems pretty deep as well. It’s hard to get this much of a sense of mystery from a jam game –that you believe there is something more to it– but you pulled it off. You can actually see the objects orbiting the moons (though they seem to be static – at least in two consecutive snapshots). I found that on a moon with vegetation (forgot to write down the number… and the up arrow doesn’t work past the moment of landing…) The screenshot from the commenter below is also intriguing.
I’d have preferred to explore this without the pressure of the batteries draining for every action. I get why it’s there – to enforce the interpretation of the jam’s theme, as well as add tension … but I noticed that it also keeps me from exploring more, as I always want to play it safe.
Overall I enjoyed this quite a lot, and may return at a later date to investigate some more!
(Lastly there are a few typo’s: ‘Moon to land on’ is listed in the help of the analyse command. ‘It was launch the …’ should be ‘It was launched the …’. ‘Rover successfully switch battery’ should be ‘Rover successfully switched battery’. – Also you can switch from the main battery to the main battery.)