This game is really dope.
It is very unfortunate that the many of the maps are sub par. Many pieces of the map have odd placement and kinda take me out of the games immersion (especially when I see the two different trees with different art styles on the same map, it is a bit jarring). Minor gripe, but I would like the tint screen for the time cycles to be altered a bit. Not a fan of the sunset and sunrise colors. In addition, there are quite a few missing battle-backs that makes some battles look odd. Overall, the presentation is very rough.
The combat, on the other hand, is pretty solid. Since this game requires more interaction from the player, it is important that the combat is balanced perfectly, which it is. The timed actions and the circular dial are all neat additions to combat and make it stand out greatly to other games. Again, the thing that holds it back is the presentation. The battle HUD is passable, but really basic.
The Harvest Moon/Rune Factory aesthetic in terms of the farming and mining stats are also great additions that emphasizes the whole "running your own dojo" feel to it. It is a shame that when I want to build my students skills in those departments it causes a game breaking bug that happens over time. I think it has something to do with a variable of sorts. One thing I would like to add to this is some stat allocation points when you level up, so you can build your character however way the player chooses (so I can make my schoolgirl Master Annie the speed demon goddess she can truly be). Or a simple class system would work too; either way, there should be an option on building the protagonists' combat stats excluding the typical grinding (since this game is widely open ended, of course).
I am not a fan of the SRD character generator due to the color pallet being a bit off (Annie's hair is dark brown instead of being black), but its another minor gripe from me that is not entirely in your control. Just some more modding of the plug-in that's all. Believe me, I tried working with it before and it was not great. So I'm glad to see someone trying to work with it.
Then, there is the permadeath...
I appreciate the legacy system that you implemented for your game, but a casual mode is something that must be put in place (I am sure this was said prior to my review, but it is something I wanted to really emphasize here). Needless to say, Annie got hit by... She got struck by... A smooth criminal (or guild enforcer in that case).
In short, it is an admirable feat to get all these systems running together and be able to add neat little easter eggs. Especially, this one picture attached to this review (you are amazing for making that ridiculous reference to the song "Call on me" by the way). I will try to keep an eye out for your game and see what new stuff you'll add to it.
Well done.