Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Just played through the game, some remarks ensue.

  1. The keyboard controls are QWERTY, but you could make them layout-independent. (I have an AZERTY!)
  2. The idea is super creative. :)
  3. The camera movement is a bit slow, especially when the dice are sparsed.
  4. You should make it clear that even if the die number would make a die go beyond, it will in fact be stapled at the end. I got to a point where I was near the end, with a 3, and I thought any move would make a die fall! :o XD

    Fun fact: I made a screen capture right before by coincidence, and the value was 3 right before the pseudo-stuck situation and also right after it; this is a montage where the ‘upper’ red row comes from the ‘after’ step. X)
  5. Some moves feel a bit too random, especially in hard mode with only two dice (that’s how I lost one of them, actually: there had exactly the same progression and I could not see far enough). This may be an intended aspect of the game, nonetheless. ;)

Very innovative and pleasant (and easy on the eye), well done! :)

Double epilogue:

  1. Succeeded to save all dice in ‘Normal’ mode at my second attempt! :D And I had started randomly for the first one because I had then not totally understood how to proceed, so that does not count. ;p

  2. Managed to save one die (the other fell not far from the end, on a pure 50/50 chance) in hard mode on my very first attempt, going rather fast! :) (Since I am trying to test and review games way faster now, I am too slow. XD)

PS: the clickable buttons from the interface were very slow to respond; I am not aware if this is caused by the software itself or my computer. I have noticed that Unreal Engine games tend to run slower on it, so, there may be a connection.