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The game looks good and cute.  The animations and transitions between menus and at the start of the game are really well done.

From a technical point, the game manages to a ton with physics, it's just that none of it feels balanced for the player experience. It feels like all the pieces are there but not in the right order. 

I got bored of the game around the water part. It felt as if the game was getting too technical too fast, and that also felt as if it clashed with the cute and playful theme and tone. I'm not really sure where the idea "decoy" came into play here either.

It feels almost like I'm playing fall guys from a more technical point of view, but it still feels too unpolished . Brilliant work on the physics!

Glad that you found our game aesthetically pleasing. We had so much ideas that we would've liked to add in, namely Zombie Enemy AI, Decoy gun for distractions, better levels, and more byt unfortunately time has run right past us.

We were mostly inspired by Fall guys and many other similar platformers, glad we reached a certain point in style.

Thank you for all the amazing feedback, It truly means the world for us!