I think jermrellum’s comment is already quite spot on, but here are some other notes.
- Once again (!), the controls are QWERTY-only instead of layout-independant (I have an AZERTY keyboard), but fortunately, you enabled the arrow keys. :)
- The long stretched first-person arms are too funny. XD Including the climbing animation!
- ‘Dry clothes are the universal constant.’
I love how the game sticks to its bizarre, almost mystical stand that Dry Clothes© is the Key of the Universe. XD - The climbing mechanic is original and funny.
- Small typo: ‘incomming’ for ‘incoming’.
- The giant (cubic) worm as the antagonist is an expected choice too; it has me thinking of the Beetlejuice animated series (with the dreaded sandworms).
- On a gameplay note: the player’s movement are quite slippery, but this may be done on purpose for difficulty reasons? Also, in the larger zones, I felt lost at moments trying to find houses, but I guess helping the player find them would make the task too easy. Except if you made the boss more dangerous.
- Oh, I had not seen the faces on the worm’s cubes! Maybe you should put them on all sides, so we are sure not to miss them?
Man, is it a UFO of a game (or a UVO, unidentified video-game object)! I enjoyed the experience. :) Tying clothes in Minecrafty levels.
You brought a smile and even a laugh to my face, thank you. :)
Definitely deserves points for at least unabashed creativity!