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(+1)

The way dice rolls were used here was quite creative, and it was interesting to have to take a more windy path in accordance w/ the shifting color ratios. On my first playthrough I lost despite having a finished route to the exit, since I'd technically run out of die...it was a little frustrating, but playing it again made me appreciate its design overall, so it worked out. Great work, y'all!

(+1)

Thank you for playing~