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Okay, let’s see.

If you open the obj in notepad, does it show six values after every “v” line instead of three? Also, you tried it with the beta version of Penguin instead of the old one, right?

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yes. Tho they are weird long decimals on the colored vertexes I think.

o Default
v 0 4.75 3.125 1 1 1
v 5 9.75 0 1 1 1
v 0 9.75 3.125 0.32156863808631897 0.5686274766921997 0.7607843279838562
v 5 4.75 0 0.7019608020782471 0.10196078568696976 0.03921568766236305
v -5 4.75 0 0.7019608020782471 0.10196078568696976 0.03921568766236305
v 0 4.75 3.125 1 1 1
v -5 9.75 0 1 1 1
v 0 9.75 3.125 0.32156863808631897 0.5686274766921997 0.7607843279838562
v 0 9.75 3.125 1 0.8509804010391235 0.4588235318660736

etc...

(and yes, I made sure to get the beta version)

Can you send me the file? The ones I’ve tried work.

sure. Just a 12 tri mound with some colors on it I was using to test

dropbox link

Works for me. Download it again to make sure you got the current version.

https://i.imgur.com/oIKTzAd.png

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downloaded and unzipped again and still not showing! I'm toggling everything in "more" and "vertex format" and "viewer settings" to no avail haha (btw "reset" in "viewer settings" crashes the prog every time for me). I'm baffled why it's not working.

Fixed the viewer settings bug. On that note, do you have “view vertex colors” turned on in the settings? Turning them off will obviously not show the vertex colors.

I've been toggling that, yes. I even went thru Appdata and deleted all folders/files with "ddd" (in case it was grabbing old customization info from there somehow) before I installed the version you just put up (no crash in viewer settings thanks!). Could it be my video card somehow?

just noticed on your screenshot it has something mine does not: under meshes window "Type: Standard/Terrain." Not present for me in the program.

(+1)

The type at the bottom is something that’s in the development version that I don’t include in the “official” version (yet), it’s related to this. It doesn’t have an effect on how files are loaded.

I think I’ve fixed it, if you go into Preferences and make sure Combine OBJ Vertex Colors and Combine OBJ Submeshes are turned off that’ll prevent the program from overwriting the vertex color with the material color when you import files. I’ve also uploaded an updated version where vertex colors are blended with material colors instead of overwritten by them. Hopefully that’s the end of the problems.