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Well the core engines of my most recent work are coded in C++ lately with SDL2 for graphics, audio and stuff like that, and I guess given the popularity of SDL2, I don't expect too much issues in WINE. Or am I thinking too optimistic now?

SDL? If it works in Windows it should work in WINE. It’s more of a problem making portable Linux binaries because SDL has tons of dependencies, especially audio. Disabling SDL’s audio and using Miniaudio instead would probably solve 90% of those… although Linux core libs (glibc etc) cause so many backward/forward compat problems that WINE is (almost) preferable.

Would almost make me think that if I were to create a .deb or .rpm file that I should make it just install the Windows binaries with WINE as a dependency, and using a Shell script as startup file which would automatically start wine with my games.