Pretty cool ! Lots of interesting mechanics !
Got stuck on level 6 unfortunately. This level felt bad as it was basically all down to randomness, you almost have to make at least one coin per turn, spending 4 coins to get a wildcard is extremely expensive and the wildcard is not very useful as the logic that decides what it counts for doesn't always plays in your favor.
I liked best the levels where you could actually manipulate the odds and tailor the board to your needs, rather than the ones where the shop was so expensive you barely get to use it, or the levels with a lot of different numbers.
I think the levels are too short for the player to setup any kind of "grand plan", level 6 in particular has 6 possible values and you're required to either have a chain of 3 pairs or a house to get even a single coin, parity even with the entire board is not worth it. But getting the numbers to line up is very hard, and taking even a couple turns to setup a big play is not good enough to win the level. Not to mention the low chance of the numbers to roll in your favor anyway.
I understand it would be much less of a challenge if there were many more turns, but I do think it'd make the game much more enjoyable. Maybe the objectives could more complex so that even though you have plenty of turns you still need to take control of the board and carefully roll to get your play ready.
Maybe even there could be no turn limit, and retrying to try and get a lower turn count could be a secondary objective along with maximizing the score, like many Zachtronics games do for example.
I also felt like the boards were maybe a bit too small. Often times I would be trying to keep a few doubles or triples around, but that meant I had very little space to play in, and if I got unlucky and rolled no streak of 3 of the same parity and no doubles I would lose the space unless I'm undoing the precious doubles I had, which also means my score and gold gains are going to take a big hit as it will ruin my big play + meaning I have to spend even more turns trying to get them back, which often times isn't an option to win in time.
Gotta say however that the graphics, sounds, feedbacks and general polish of the game is top tier, very impressive job on that !
The game design isn't far behind, just some quirks that I feel could be improved upon.