Its a very fun and interesting concept but the design part is leaking.
This game is really hard until you learn to cheese it.
Also maybe I'm just super unlucky but it almost never rolled the one when I needed to. I think a system that changes probabilities depending on the rolls or the same system as in tetris with blocks will help a lot.
Also I was struggling with the tutorial. I completely missed that you have to use mouse 2 to drag dice into towers until i checked the gifs. I was having a bad time cuz of that. Also a button that automaticly picks allt he dice will be great (or again I missed it in the tutor idk).
This may seem like a lot of bad stuff but the idea, graphics and sound are really ewally good.
Fixing that stuff will make it a top tier game.
Viewing post in Dicey Towers jam comments
Thanks for all the feedback! I agree that the game needs some tweaking with the controls and some balancing with game mechanics. Also there actually is a Pickup button on the HUD to pick up all dice (or you can press F on keyboard). Also simply right-clicking will pickup/hold a die. I don’t know if I’d call it “learning to cheese the game” as I haven’t come across anything completely unintended, but I would say there’s definitely a somewhat steep learning curve to mastering all the tools, controls and mechanics available. Either way, thanks for playing and sharing your thoughts! I’ll definitely take them into consideration as I continue development!