(Josh)
I love me some Portal-esque gameplay, and this game delivered that experience. The art and sound (despite some commentary in-game saying otherwise ;P) looked good for having 48 hours to do it.
I liked the idea of throwing a die in 1st-person and having the upward face be an ability; that said, the actual act of throwing the die and hoping it landed on the ability I needed to use was a bit frustrating at times, especially in cases involving the missile turret. Knowing what I needed to do to solve the puzzle and not being able to execute it because the die didn't roll the way I needed it to didn't feel great. Being able to rotate the die while holding it, so I could start my throw with the die positioned to my specification, might have made it easier to time the throw better to make it land the way I wanted it to.
Overall, great job!