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(+1)

(Josh)

I was able to get the game to start, and win it.

This take on dice battling was neat. Having different loaded dice was a good way to introduce some controlled randomness and make it less likely that you get screwed over by pure RNG. The whole game felt slow, though, and the UI felt sluggish. I also had no incentive to take on dice battles that were significantly risky, instead winning by picking battles with the lowest enemy dice.

Overall, good job!