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(+1)

Thanks for taking your time and writing this rather elaborate Comment! The main reason why i didn't Display the optimal number of moves is bc i didn't wanna embarrass myself if I'm wrong lols :P For the other things it was just a time problem ^^ When I get fast enough those kind of improvements definitely will find their way into my games :3

(+1)

little trick in the future:

Use your best attempt as a "3-star" benchmark, that way, if anyone beats it, it's still "3 stars" ;) 


That or start at the finish and work backwards, kind of like shuffling a rubix cube, but I don't think that would always work. Depends on the shuffle method.