Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

An interesting twist on a roguelike especially using the dice rolling for equipping/using weapons.  Though a little difficult to try and setup attacks sometimes due to the short range as well as the enemies attack patterns.

Though that really depends upon the enemy in the game, I feel like for me what kept getting me is that fact that I couldn't strategize to use the enemies as a "bumper" basically.  Allowing me to queue up another die for a risk of some sort.  Instead I had to try and squeeze them close enough, but not too close to avoid walking over the enemies mid attack.

Which to be faire, was an interesting thing, though not exactly the most helpful with trying to stab them.  Since it made it so I basically always had to be a straight block away, rather than being able to stick close and attack.  Them combo that with the attack ranges of some of the enemies and it makes it a little bit more difficult to try and fit in that range.


Otherwise though it was an interesting setup to show a randomized queue as well as allow equipping weapons to different sides for sure.  It definitely helps with planning things out and allowing more strategy in the midst of randomness.  Though the fact that movement is so slow sort of limits that.  I wonder if there could be some perk to allowing extra moves based off the side you roll?  Possibly?  Though that would likely be a pretty big balancing change so it's hard to know.  Maybe sides that don't have an item, can move their full distance.  Whereas sides that do cannot.

Definitely a really cool setup overall though.  Would be interested to see some more abilities for sure or just more in general.  Really cool for 48 hours though for sure.