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This was an interesting concept, but a pretty rough implementation. The idea of dice affecting the level geometry is interesting, but I feel like more could have been done with it (especially if it were just one die being rolled, making the level design simpler). Also, a wall jump is fine, but this is really a wall climb allowing you to scale any vertical wall no matter the height, which is rather broken, IMO. I really like the idea, and I assume the time limit was the source of all the ideas. It would be interesting to see you experiment and expand on the idea in the future (if you wanted to; I know I don't plan on doing more with my game jam entry after this).