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(+1)

The game only miss a bit of depth and a lot of juice.
This is a strong base: the design are cute, the overall look of the game too, and the mechanic works.

But there is zero juice right now, nothing moves, nothing explodes, nothing dies.
This is my main issue, and what made me stop playing.

As for depth, the cards don't allow combos/synergy. Which is the funnier thing with this type of fighting game I think.

The UI is a bit counterintuitive also, since I am using my mouse, I am constantly trying to click on things instead of using the arrows. And it took me three cards drop to see that there were info at the top of the screen. the stats part was very much the focus of the whole screen. Maybe make the backdrop of the card name in white too or something, to make it "part" of the stat block. Something like that.

I got as far as 3985 points before stopping, Do we gain additional dice continuing ?
It was a bit frustrating to never being able to use excalibur.
There is a 4.7% chances of rolling 16 or higher on 3 dices; it's HARD haha. Even a D20 has a 5% chance to crit.

Great job on 48h anyway ! I enjoyed playing and was only needing a bit of juice/movement to continue playing longer.