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My favourite part about this game was how the gameplay evolved over time - I started out just trying to fill the board with as many things as possible, then it got to a point when the board was full and I had to hope to roll 3 of the same item, and by the end I'd got most of the items maxed out and there was less chance involved - it's interesting how an early, mid and late game came out from those mechanics, and it was definitely fun to see that! The main mechanic was also very fun, I loved the idea of a randomised match-3 sort of game, and I loved the big numbers too. I would've loved to see that expanded on - maybe not just adding more levels of items, since collecting 729 orbs to get to level 6 sounds a little tedious, but seeing the numbers get even bigger and more impressive throughout gameplay would be great. I still do like the progression though; I did enjoy ending the game doing hundreds of points of damage. The variety in enemy graphics was also a nice feature. Maybe I wasn't paying enough attention, but I don't recall fighting the same enemy twice, so that was impressive! Well done on making this game, it's a really interesting execution of a great idea!

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Thank you for checking the game out ! and thank you for the suggestions, I do have a lot of similar ideas on what to add after the jam.
Will be careful to preserve the feeling of progression, while also avoiding making the game too tedious.
I also like how you interpreted the early, mid and end stages of my game, didn't really think of it that way but will try to build upon this.
Thank you again for the kind and encouraging words :D