I like the visuals and interface. Nice having de die concept both as a usable element and as the whole room, although the main mechanic is essentially randomness + classic ARPG battling.
I am not sure I understood how the ‘MOVE’ action worked; maybe a dodging skill?
On my first attempt: got him, but after dying, he took one other blow at me and also defeated me. XD I had both winning and losing windows!