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Thanks! The next version will have some major changes - the X Lore skills become useful (you can find hidden treasure), and I've finally implemented zlevels in a very rudimentary way, allowing you to fly up to the sky or eg go down into the water on a forest map, that kind of thing. Very buggy at the moment, so no clue when it'll get done, but that's coming at some point. As for your points:

1) There's no real way around it: if you're prompted for something, and you say yes, the game'll do it. Generally, dangerous things don't confirm by default (I've been fixing various occurrences of this). Sorry about your death! But don't climb mountains unless you're skilled. Actually, in the current version, don't climb mountains at all - even at 100 Mountaineering there's a chance you'll fall. The current dev version changes this so that you're always safe at 100. But I don't know when this'll be released, as there are some very major changes coming in this one (mentioned above).

2/3/4) There's a setting in swyrm.ini you can set to prompt you to complete a quest:

; Should the player be prompted before completing a quest?
prompt_before_quest_completion=0

This applies to all quests, not just fetch ones.

5) If you feel the game's too easy, there are other endings you can try out. The godslayer ending is certainly winnable, but a number of players have kept dying midway through it. It's meant to be a little unfair and stress your build. It shifts the emphasis from evade and soak to resists.

6) You can get it either in Isen Dun or Carcassia - not for free for the latter, it'll cost you, but it's an option.

7) Far NE, right at the corner, should be on an island that has a tower tile on it.

8) Intentional. :)

9) No, and this has been on my long-term to-do list forever. One day.

10) South of the west gate. You won't find her lover, exactly, but something of hers to bring back to Lish.

11) Peace bond or something might not be a bad idea, I'll add that to my suggestions file.

12) It was the wyrm, who destroyed it and moved on.

14) They'll gradually get improved, everything moves slowly in sotw.

15) Could happen and would be unfortunate, but it's behind a confirmation prompt.

16) You can still improve most of those skills. Just, by use, and therefore slowly. There's a trainer for stats in one of the towns - I might look at adding a trainer for skills.

18) Kick it for sure, maybe also digging via pick axe or spell, I'd have to check the code to confirm.

19) I'll look into this, if this isn't in the character screen/dumps, I can certainly look at adding it there.

20) There's a setting for something like this in swyrm.ini. It's just called narrative mode, the idea being that you just get prompted to revive yourself whenever you die:

; Narrative mode allows the user to ignore death

narrative_mode=0