Cool concept! The idea of a die with a different minigame on each side is really interesting. Also I love the art style and audio, super cute and very fitting for this type of game! ๐
My thoughts on each minigame:
- Serve - I like this one! The main issue I noticed was that it's maybe a little too easy, and sometimes the player has to stand waiting for a while before a customer asks for food. Another small thing I noticed is that the burger sprite appears behind the player's head instead of in front of it (like the fries and dessert) so it's very difficult to see.
- Avoid - Easy to understand, and also works well! My main nit pick is that it's a little too easy. More bullets to avoid could make it more engaging?
- Jump - Also easy to understand and works well! I'd say the difficulty level is about right too.
- Count - The dice only rolled once, so once I counted them all correctly, there was nothing else to do each time this minigame showed up. The difficulty could use a little bit of tweaking (sometimes only a few, low number dice appear which are easy to count, compared to when there's lots of high number dice which take longer to count.)
- Care - I like the concept, but it was difficult to play. I couldn't see any visual feedback to indicate if I was feeding Dicey too much or too little, at the wrong or right times. I just had to guess and hope I was correct.
- Chill - This one is nice! The die petting the cat is adorable! I like the idea of giving players a small break in between minigames, although sometimes I feel like it goes on for a little too long. (If the player needs to temporarily stop the game to take a break, they can do this at any time by pausing the game with the Escape key, so I think the Chill minigame being shorter would be fine.)
I also noticed a few bugs/issues:
- A few times after the die landed, the camera pointed in the wrong direction and I couldn't see the minigame I was playing.
- The other dice look cool, but sometimes end up bumping into the main die and moving it around during minigames.
- After restarting the game after losing all my lives, the game continued on with 0 lives instead of starting a new game, and the Escape key no longer worked. I was able to keep going until I ended up with -1 lives, when I got another game over, and then started again until I got another game over when I had -2 lives, etc.
- The amount of time each minigame played before the dice rolled again seemed quite random. Sometimes minigames went on for a little too long, and sometimes they would only play for a very short amount of time (1 second or less) before rolling again, meaning there's no time to play them.
- Pressing the Enter key seems to make minigames start on other sides of the die whilst already in the middle of a minigame. I know the Enter key isn't mentioned in the control scheme, so I'm guessing this could be a debug key you left in that I accidentally activated, lol. ๐
Additionally, here's a few suggestions for if you decided to update or continue developing this game:
- Like you already mentioned in the comments, I think a timer to show how much time is left for each minigame before the die rerolls would be really useful.
- The amount of camera movement could potentially be an issue for players who are prone to motion sickness, so I would keep that in mind.
- I would spend more time playtesting, and make sure to playtest early on so there's more time to identify and fix issues which you find.
- The name and instructions for each game only showed up occasionally (sometimes only the first time the minigame appeared, sometimes not at all.) Personally, I would have the name and instructions appear every time, in case the player forgets the controls.
- Does the difficulty increase over time? The game didn't seem harder to me the longer I played, which risks becoming too easy or monotonous after a while. Making the minigames gradually faster over time could work.
Overall, this is a really cool game! Especially impressive considering it was made in less than 48 hours. Great job! ๐