Nice entry!
The concept was interesting for sure. Unlike normal shooter games, there’s actually a potential downside to just firing randomly, since the stuns are often what kills you (on the other hand, the multipliers are really important as well). An interesting side effect is that dice that are rolling in a way where a 6 is possible will also show a 1 side.
The sound effects and music weren’t made for the jam, but you chose great ones. Gave a very goofy but hectic feel.
I do think the projectile speed for the player could be quite a bit faster. Especially because timing is so important in what you’re shooting, making less guesswork for the player would be really helpful (as well as making it easier to hit enemies as they start moving faster). As a rule of thumb I usually make bullets very fast, on the order of around 5-10x the player movement speed, unless it’s something like a rocket or grenade launcher that moves slow and hits hard.
Nice title! Love the wordplay (no bias here…).
Graphics are simple but you definitely made the most out of them with the shading, colors, and particle effects.
Well done for 48 hours!