Jam just ended! Here's the post-jam update:
-added pause menu
-added level select
-card balance changes
-tweaked ball graphics
-tweaked level design
-fixed luck balls that come from enemies not going into the correct place on screen
-completely changed math for how luck affects dice
-enemy projectile now collides with walls and destroys itself
-if you got less than 5 health last level and you die, you will be sent back a level. otherwise the level will restart
(as opposed to the game always sending you back. this change was made because originally i made the choice to send the player back so they can get more luck, however if they already got 5 health, there's no reason to do that since they did get luck last time)
(also the game won't send you back after you've already died once. so you can't go 2 levels back)