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Definitely a fun and interesting idea, although coming from you that's to be expected. Despite the lack of music the sound design still meshes quite well and nothing is too grating. Graphically a bit plain, but serviceable enough, it at the very least looks intentional. The core loop has the potential to be really quite enjoyable, but the big thing that ruins it for me is the controls. It is so incredibly difficult to pick up a specific item and throw it at the other when everything is bouncing all over the place. Maybe that's the point, but I played for a fair amount of time and got maybe 5 or 6 matches total because I just kept missing or picking up the wrong thing and hitting something else when I tried to drop it. There's some potential here if it had some more time in the oven, but in its current state I unfortunately find it pretty much unplayable.

I totally get your issues with the controls. Being the dev, I did have a lot of time to get used to them, but having some extra playtesting probably would have done wonders. If you're willing to give it another shot, consider throwing items you don't want at the ceiling - they'll come back down after a short delay. Thanks for the feedback and for checking out the game!