1. Well, yes I did guess that trying to climb a mountain with no skill would probably be fatal. Kind of obvious, like in real life :). But I have no idea how I ended up confirming that deeply stupid move in this case. In fact, at the time there wasn't even a mountain on the screen (as I said, it was a map transition).
6.I got it in Isen Dun, didn't see a trainer in Carcassia but maybe that was because I already had it by then. If it can be bought then cool, that's pretty accessible.
7. Interesting - that is the tower with the wizard and the quest to get the key? I didn't see a town there too, unless it was a on a blank tile with flavour text and I didn't move there or see it maybe. Will have to keep an eye out next time. I must have been right next to it if it was there! I noted the quest giver said the town 'wasn't far away' but I still couldn't see it.
12. I guessed it might be something like that but my character did not get told this or find any proof. Just some mummies, the hag, a number of monsters, and the black orb. I'd think if a giant super-dragon smashed its way through the city and out into the world there might be some soot marks, shattered gates, bits of dwarf in places bits of dwarf don't usually end up, and a note written in blood 'Amaurosis is eating me! Aaaargh, aaargh, ouch!' somewhere :).
15. I am assuming that changing key configs is hard somehow? Or our philosophies on such things differ (I am a programmer too, albeit for business, not games, although I do contemplate writing a roguelike or crpg of my own one day). I feel that if a user can be stopped from doing something both unintentional and damaging by a simple UI or key press change, it is worth doing. But perhaps you feel 'It is a roguelike and meant to be a B*st*rd, so tough cookies baby!'. I guess that is fair, in context.
18. Hmm. I did try kicking a few times and I thought I'd tried digging. The kicking didn't do anything but maybe I needed to keep doing it for a while (I think I tried three times in a row, maybe fourth would have worked...). I think the digging just dug a hole.
20. It is good that the ini has these options, but is the player necessarily aware of them without talking to you first? Some ini tweaks could be enabled on the menu, or a help note put it in that they exist if player wants to do it?
Oh and also, I couldn't find the spellbook the urchin was supposed to have in Carcassia, but maybe it was lost in clutter after I murdered all the urchins.
Anyway, definitely sounds like a game to try again once my memory has faded and the changes have come through! You might consider putting this on Steam one day (and keeping a free copy at itch.io and on your website too, with a note this is the case, since you want it to be free). This might help to make it better known , which I think it deserves, and earn you a few extra pennies too.