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This one was tough, and such an elaborate gameplay loop too considering the time! I’m impressed by the number of animated assets and interactible objects in the game as well as the number of levels– you even got a boss battle and cutscene stills in there somehow!

I’ll admit the level end wasn’t immediately clear to me, and in my first playthrough I just killed most or all of the enemies and moved through the level select. I found myself having to leave enemies alive in order to give myself enough fuel to safely navigate the level. On paper I would have told you this idea would have felt too cumbersome, but in practice the battery gameplay loop works perfectly.

There’s one main issue I noticed in the gameplay– I think your locomotion system is normalizing the Input direction in a way that makes the player keep moving at 1 speed even after they let go of WASD or the joystick. It’s not the worst thing in the world, but it pushes the player forward long after Input has been released and doesn’t feel the best. I think you’ll need to add one more check to make sure your Input Axes are still being held before the movement takes place to fix that.

Awesome work on this one!