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I’ll admit that I glossed over the controls the first time I played this, and I wish I hadn’t– once you start using the healing orbs, the gameplay loop is fast and frantic in a way that I feel has a lot of potential. Almost everything in this game feels polished to a T, and there’s not a thing I’d change.

I think if you keep working on this game and give it a little more flair, you’ll be well on your way to a commercial arcade title a la Devil Daggers or Downwell. Keep at it!

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Devil Daggers was a big inspiration, glad you've noticed!