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Final score, 2237850. Highest combo, 213 (OHH YEAAAAAHHHH!!!!!)

Overall: The gameplay is well made, though it would be nice to have a little extra feedback on hitting enemies. I've determined the number of eyes indicates how much health an enemy spawns with. Perhaps making them close eyes on damage would be a good indication on how many hits remain. In my second run, I had a combo for most of the game (goofed right at the end) and I noticed I did extra damage the larger the combo, and I really liked that. Perhaps adding a "game complete screen" to showcase my final score would make it complete? it felt odd just... ending.

Fun: I enjoyed it! The gameplay was simple,  easy to read, and an all around good time. High score games are tried and true method of making simple tasks fun, as the goal is well understood, and the combos add a level of skill!

Innovation: Unfortunately, not too much to be said here. This is probably the only category where the game falls short. Survival high-score games with stationary characters are pretty common, and the only innovation would be the sun looking tiles under the player. I think they indicate the combo somehow, but I never figured out what it's there for.

Theme: Oh yeah, the central gameplay mechanic seems to be the combos. It's required to get a good score, and definitely the focal point of the game.

Graphics: Since I'm writing my feedback in order of the categories, I've been dying tot talk about this. Good lord, the graphics are incredible. The character design is top notch, and the animations / poses are, dare I say, groovy. (also what a rad title screen). The amount of detail in the art adds so much to the gameplay. The spinning animations give your actions weight, and the flashy poses are the icing on the cake. Nobody grooves like Cadenska Voldmirovna, indeed!

Mood: Heck yes. He's vibing. I'm vibing.

Audio: Obviously a game about grooving needs a  great soundtrack, and it delivers. It's not nearly as synthwavey as the title screen would lead you to expect, but it still grooves. the vocals are fun, the bass is great, but a distinct lack of synth saws or strings.

Humor: I wasn't expecting the poses to be that good, and I found a lot of humor in the idea of a vampire dedicating their life to the art of dance. ha! good stuff.

Final thoughts:  I really enjoyed it! As mentioned, I think all it needs is more synths, and a screen to showcase the final score. Great work.

Thanks a lot for your feedback ! 

We had no time to introduce a proper tutorial or visual feedback for the tiles effect :/. It applies a score AND  damage multiplier the more "circles" you have. In the final waves it's actually crucial to have these circles to be efficient. These last waves are worth 1/3 of the points.

And we agree the art of AA is just too good. Singlehandedly make me want to work my ass off on the game.

I will probably update the game with an webGL version, better balancing and menus and the 20 or so voicelines we didn't had time to put in.