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Overall: Good stuff. I got super invested, and found myself saying "Not the burger!" when I shot and the burger jumped in the way of the pizza. It's a good time all around. I wish there was a high score screen, or a limit to the number of customers, it appears to go on forever.

Fun: Yeah, this was great. You know a game is fun when you're smiling even when you're doing bad. You pick up the wrong thing, and you're like "ah, let me put this down" and it flies into the fries and you lose and you're like "Ah! New order!" and its fun. IT'S FUN!

Innovation: I've certainly never played anything like this. It's like a matching game with arbitrarily goofy physics added on top, and boy, does it work well.

Theme: The focus is definitely on getting the combo for the order. Good take on the theme.

Graphics: The flat headed customers look hilarious. Perhaps it was by design, but I found myself struggling to figure out which objects is which while they are moving really fast. "Okay, I need the pizza. Which yellow and red object is it?" but it somehow makes it more fun not being able to figure it out right away.

Mood: It's goofy. That's all I need to say, and yet I'll continue. The concept as a whole, the idea of a fast food worker working in these conditions brings me joy.

Audio: I wish there was some music, but the blips and bloops work fine I guess. Definitely could've had some  music.

Humor: yes.

Final Thoughts: I love it.  As mentioned, I think a final score screen is needed, but the game is very strong.

Haha, that's awesome! That's exactly the reaction I was going for when I was trying to design the core loop. Regarding the music, I probably should've taken the time to go through and at least try, but I was running out of time and motivation, so I sadly had to leave it musicless for now. Thanks for checking out the game, and I appreciate the feedback!