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Nice and simple, very intuitive, and pretty intense as the game wears on.

PROS:

  • I like how simple it is and the ascension movement is nicely responsive to give you better ability to respond to incoming threats.
  • It's very forgiving at first, but you do get the feeling of your defenses wearing over time.
  • A nice challenge and there's a lot of ways to easily tweak that up or down based on some simple settings.

CRITQUE:

  • I totally destroyed half of my walls because I was just late and bounced projectiles back into them so that just straight adds insult to injury and "feels bad" from a player perspective.
  • Outside of the loses I'd already incurred I didn't feel a sense of difficulty escalation as the game wore on. Something as simple as fewer projectile volleys at first with steadily increasing amounts would give more weight to later shots.
  • The responsiveness to movement changes was very binary and almost too quick for comfort IMO. It would greatly improve game feel if there were more of a physics style interaction to the movement with character slowly losing velocity if you weren't actively accelerating and possibly add a second button input for "go downward" that would then allow players to push themselves back and forth harder, but constantly still be fighting the feeling of the weight of the character.