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Classic FPS gameplay where the player is super mobile and feels super powerful as a result.

PROS:

  • I like the mobility of the player since it puts so much agency in your hands and you only have yourself to blame if you get hit.
  • The weapons feels accurate and impactful so it just feels good to shoot them.
  • While there isn't much enemy variety you do get a nice difficulty scaling just from adding more enemies to the fray.

CRITIQUE:

  • Biggest quality of life issue I found was the difficulty in seeing projectiles that were close to you due to the very bright ground texture and the effects from the projectiles blending into it. I often got caught thinking there wasn't danger in front of me as I was backing up only to realize there was a stack of 4-5 projectiles right next to me.
  • The difficulty escalation takes a long time since there's only one enemy type and they don't seem to scale in capability as you get to the next wave. Increasing enemy speed would make them more threatening or adding new types of projectiles or hazards from them could be potentially simple solutions to add a lot of variety to the combat.
  • The map is very large and enemy spawning feels a bit random so enemies can pretty easily spawn right behind you. If you reduce the size of the map, but tied enemy spawn locations to specific physical objects or game some kind of particle preview that played with an associated audio effect for a couple seconds before an enemy spawned that would give players a lot more info and agency to play around enemy spawning.
(+1)

wow! Thanks man. This is the best detailed feedback I ever got.