I loved it visually, but there were moments where I thought the player's hitbox was a bit too small, like "that should had definitely hit me"
Managed to reach to 60 seconds :P
An overall pretty solid entry. I believe optional skills settings are theorically doable, like easy requiring 2 pink projectiles and hard requiring 4.
Movement feels fluid and responsive. Yeah, I do approve :P
The weapon design, that was cool looking.