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(+1)

I loved it visually, but there were moments where I thought the player's hitbox was a bit too small, like "that should had definitely hit me"

Managed to reach to 60 seconds :P

An overall pretty solid entry. I believe optional skills settings are theorically doable, like easy requiring 2 pink projectiles and hard requiring 4.


Movement feels fluid and responsive. Yeah, I do approve :P


The weapon design, that was cool looking.

(+1)

You're probably right about the hitbox, I really felt it's not perfectly balanced yet 😅