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Thanks mate! the levels were my favorite part to work on, and as you said a lot of the split puzzle solving is about locking the player against walls so the other can move freely,  i tried my best to put extra spikes around so that you would really have to think out your moves with each player, and checkpoints are definitely happening if i continue the project lmao (also i used a preexisting tileset and just recolored it to fit my project, so all the walls were a bit awkward to place without having the collision be weird)