Thank you for answering! :)
3. Yep, our music artist is quite talented :).
Oh! Cool, but the form states you did not create the music yourselves? :o
5. This was our first game for most of us,
Frankly, the result is impressive. Well done!
Maybe in the next Jam we can allow users custom mapping if possible.
I think programming using physical positions is simpler. (Do as you wish, of course.) I see you used Unity; according to one of DOS’s creators, Unity may now automatically check which keyboard is used, although he is not sure. You may want to look into this!
9. Yes, that's what we thought too but it was quite hard to think of a good way to indicate the other dice sides with a UI with all the different sides and we thought it wasn't a big priority as this can make the game more skill based.
That’s an interesting design choice. I tend to think it is too hard to process mentally for the average person, especially in such fast action, but that is up to debate — and playtesting. ;)
10. The game manager for managing the scenes was bugging out at the last moments so it only displays the first 2 levels instead of the 5 levels we prepared. But I guess something is better than nothing :).
Oh noes!! <:o The whole thing is better than something! X) I have a propensity to see the glass half empty.
I hope you give us access to the full thing, now. :)