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The amount of polish seen in the game is insane. Pretty much every button press gives some kind of feedback, both visually and though audio. I really like how the cats actually attempt to move even if it could not. The pops after my deaths are real satisfying too. Levels are nicely done. Even though I did not get very far, I somehow did not feel frustrated at all. Needless to say, the art and audio balancing are very well done.

One main gameplay feature that particularly stood out to me is the fact that the player moves before the ghost, rather than after it. This small difference caused my brain to short-circuit more often than I want to admit. It really made me think how different puzzles can be just by changing one small thing.

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Thank you so so much! It really warms my heart!

Yeah, one of my playtesters pointed it out as well and said that people would probably comment on it but we both agreed that it allowed for better puzzle designs^^

Once again, thank you for playing!